ABOUT
Farhez is a CG / VFX Supervisor and Lighting Director of Photography.
As Lighting Lead, Master Lighting Artist & Lighting Technical Director, his work is featured in several Animated and Visual Effects films.
With a reputation for embracing the forefront of new technology, he is well-versed in CG workflows, pipelines & software, including real-time engines for film and immersive / AR / XR.
WORK
Farhez has created work for Pixar Animation Studios, Walt Disney Animation Studios, Rhythm & Hues, Rising Sun Pictures, Disney / CORE Feature Animation. He was a member of the R&D teams for Maya at Alias (Autodesk) & Photoshop at Adobe.
At Pixar, in addition to feature film work, he was a founding team-member of the Spark Shorts program, serving as Lighting DP on the first two films. The new initiative improved the efficiency at which films can be produced and reduced production costs by 80%.
As CG/VFX Supervisor & DP, he led the production of a stylized animated film Sonder, the first made with a real-time game engine (Unity).
He has Creative Directed high profile projects for audiences in the 100s of millions for Meta, Disney, Marvel, Netflix and the K-Pop group: BTS.
AWARDS
He was also a member of the R&D team that won the Academy Award® for Technical Achievement for the Maya 3D animation software.
NEW TECHNOLOGY
Passionate for creative challenges and adopting new technologies to meet them, Farhez has played a role in defining and integrating new technologies, workflows, production tools & pipelines.
Pixar: Three major studio-wide technology shifts involving R&D, workflow design and studio transition:
(1) PBR / Global Illumination
(2) Katana / USD
(3) RenderMan RIS
(4) Houdini / mantra lighting pipeline, tools and workflow (1st Pixar SparkShort).
Meta (vendor-based AR immersive studio): Augmented Reality content creation pipeline and new AR technology R&D, production and AR creator showcase.
Sonder (first ever real-time animated film): Unity tools & pipeline for shading, lighting, fx, post effects & finaling.
CORE Feature Animation: Houdini lighting pipeline, tools and workflow R&D.
Adobe: Photoshop 3D workflow integration.
Alias|wavefront (now: Autodesk): Maya shading, lighting and rendering workflow and tools, mental ray integration into Maya, Power Animator transition from Irix (sgi) to Intel/Windows.
SPEAKER & MENTOR
Farhez has presented at various CG conferences: SIGGRAPH, FMX, Unite, CTN, Industry Giants, Universities, agencies and for companies including Pixar, Unity, Foundry, SideFX and Autodesk — covering behind the scenes production, new technology and production workflow.
He is also involved in the mentorship of youth.